Showing posts with label Duke Nukem. Show all posts
Showing posts with label Duke Nukem. Show all posts

Friday, July 8, 2011

Finishing up Duke Nukem Forever, and more Pool of Radiance


This week I finished up with Duke Nukem Forever. Lets pick up where I left off last week.
I was wandering around in the bowels of the Hoover Dam. Now at the bottom of it, I run across a HUGE octo-alien.
Flying Octopus...  and a BIG one.
After a fairly easy fight in which you just hide behind some boxes, and avoid his incoming balls of lightning or whatever it is he throws at you, this big bad monster runs off like a coward.

Now I head off into the dam proper, with the intent of shutting down the generators inside.  Apparently, the aliens have tapped into the power the dam is generating and using it to keep their portal open.  Looking up, the stream from the sky seems vaguely familiar.  It reminds me of the view of City 17 in Half-Life 2 after blowing up the citadel.  I didn't take pictures of these myself so I went looking on the internet.  Here is the comparison...

DNF portal
Half-Life 2 portal
Pretty similar anyway.  So off to shut down the aliens power and maybe find out where my giant Octo-alien friend went off to.

There's a tentacle where the lobby used to be...
Good thing I don't have to search for too long.  After running over a running generators and up some scaffolding, I run into a guy that seems pretty content to be trapped inside a crane operator booth with thousands of aliens running around.  He takes me across the room where the coward Octo-alien is lying in wait for me.  Here again we run into another not so epic boss-fight.  It is just about learning the pattern, hide for full health, run out to get ammo from the unlimited supply crate posted right nearby, shoot a bit, rinse, repeat... 
Back again.  Hopefully not to run off again when he loses.
After launching a few hundred rockets into this flying octopus, he tries to draw the whole crane closer before he can sign out with this particular alien species death throe.  His smaller counterparts corpses explode shortly after being killed causing a fair bit of damage, so I can only assume that this monster exploding would be lethal no matter where I happened to be.  So, I do the only thing that CAN be done.  Launch a few hundred more rockets into this guy. 
He doesn't want to go down alone!
He does finally quit trying to pull me closer, and does explode a little, but not serious enough hurt anyone.  So with this guy finally out of the way, I can get through the door behind his corpse and continue on my mission to shut down the power plant.

My head is starting to get about as big as that dead alien down there.
The next areas are filled with the spinning turbines of the power plant.  Shutting down the power is much easier than I thought it was going to be.  An image comes to mind as I stand and look at these spinning generators, and being in a destructive mood, I set about completing my mission.

My inspiration!
At least the tool box will fit!
Things that are spinning rapidly don't take too kindly to anything trying to pass through them.  Thankfully, some mechanic was kind enough to leave his toolbox close by.  The toolbox works wonderfully to stop the turbine from spinning and I can proceed on my way.  The power is still not off though, so there must be parts later on inside the damn where instead of destroying everything I see, I might just be able to hit a switch. 
There's the switch!  I guess easier is not always simpler...
After jumping across an electrified pool, killing a legion of aliens, and watching a friend die, I get the switch off.  Well, the lights are still on, and there are still aliens around...  apparently its harder to get a whole power plant to stop generating power than originally thought.  So instead of wasting time trying to figure out what I need to go do to turn it all off, and pouring over schematics and blueprints to find out where to go,  we decide to handle things in true Duke Nukem fashion.  Lets just blow the whole damn place up!  By placing charges at spots along the bottom side of the dam, and blowing them at the same time, we hope to just bring the whole dam down, and any leftover aliens with it.

This ends up bringing us to an entirely underwater area.  Though you don't move very fast, and have to stop for breath every few seconds, the aliens have no such handicap.  They seem to be able to move around as easy as they do on the surface, though I guess the only ones I saw were the octopus type...  figures they'd be at home in the water too. 

Breathing is accomplished by finding a stream of bubbles and hovering inside the bubble cloud.  Most of this area is just about following the air tube, and opening its valves along the way to continue deeper, placing charges along the way.  Of course, nothing is ever easy.  Upon getting close to placing the last charge, a nasty worm-like alien shows its ugly face.

Now for the worms, this seems to be a staple of science fiction.  For some reason, worms are scary, and giant, and eat everything...  I would have to give credit to Frank Herbert for making the giant worm popular with his Dune books.  These giant creatures have made many appearances though modern science fiction and fantasy.  Dune, Tremors, Lost Planet, even making an appearance on an asteroid in Star Wars: The Empire Strikes Back. 
Giant Sea Worm.  Why do these aliens have to be so creepy?


After the worm was destroyed, the dam was blown.  Down comes the whole thing in huge rush of water, and me along with it all.  Amazingly I survive, and am greeted by the president yet again...  If he was unhappy before with my alien ass-kicking, hes down right pissed the hell off now.

Who does this guy think he is?
Unfortunately, he happens to be in the wrong place at the wrong time, and mister alien emperor himself comes and shows the president what he thinks of his whining.  Of course, after dealing with the president, the emperor sets his sights on me. 
Big guy...  but still no match for the Duke!
The last boss battle was still pretty easy, though it did take longer to complete.  Basically, you have to deplete this guy of his health 3 times before he calls it quits.  Oh yeah, did I mention that just before the emperor dealt with the president, the president launched a nuclear missile at the aliens to try and deal with them his own way?  Well, I'm standing at or near ground zero and have to get out, and quick.  The general who has been around the whole time, giving orders, and generally not contributing, finally does something...
DON'T LET GO!
 I'll leave the rest of the ending of this game for you to discover. 

Now that the game is complete, I'll summarize my view of the game.  This game, at least in my opinion, was never meant to be a game changer or a show stopper.  In its 12 years or more of development, it changed hands so many times, went through multiple game engines, and probably many rewrites before getting to this point.  It was meant to finally be finished, and not much more. 

I did enjoy this game for my time with it.  Its probably not a game I would play through entirely again.  Maybe at some point in the future, but not soon.  Its not really a game I would recommend to friends, unless I knew they enjoyed this type of game and could handle the crude humor.  It is definitely not a game I'd recommend to strangers without knowing their stance on language, ethics, and sexism.  If I knew those though, I don't think I could call them strangers anymore.  I had fun, and there wasn't really a point in the game where I wished it would just hurry up and end.  It moved from place to place well, and had pretty good variety of game play.  Between the shooting, the platforming, the shrinking areas, the driving, the underwater...  it was a fairly diverse game.  I gave it 6/10 when I updated the completion status in my collection database.

Now, time to move on....  Pool of Radiance.  I have moved further into Sokal Keep.  Mostly clearing the whole zone, but for one fight.  This fight as well as the one in the slums is a coming of age test.  It is a battle with hobgoblins and orcs of epic proportions.  This one battle usually takes about 25 minutes.  I manage to lose every time, barely.  After a few tries, I went back to the slums to try my hand at tackling the troll fight once more.  This time, after gaining a couple of levels on my party, and a couple more magic items, I emerged victorious!  The battle was still tough, and lost a few through the fight, but managed to keep everyone alive enough to not have to spend 5000GP on a resurrection.

Finally...  and a lot of experience when there's only a couple left alive to learn from it!
Here is a screenshot of the state of my party after this battle.
Those in red are unconscious thankfully.
After heading back to town and resting up and training the people who did get a level, I went to see the clerk for my reward. Clearing the slums was a chore, but I finally managed it and I was eagerly awaiting my reward. The reward was some gold and gems, and another job. This time I was tasked with heading to Podal Plaza and find out any info I could about a powerful magical weapon being auctioned off there. I think I may have to hold off on that one for a little bit.  I want to try my hand and getting past that group of orcs and hobgoblins in Sokal Keep first.

Expand all you want.  Didn't look like a place I'd want to live!
My goal this week is to finish out Sokal Keep and then see what other trouble I can get into.  As for another game to play, I don't know.  I try to keep a couple going so if I get frustrated with one I can walk away from it for a bit and have fun with something else.  I was considering heading into Grand Theft Auto IV: The Ballad of Gay Tony.  Its not a RPG, and it fills the action and shooter that Duke Nukem Forever will leave.  I'll start work on it this weekend.

Friday, July 1, 2011

Pool of Radiance continues, more Duke too.

Another week has passed and work hasn't cooperated very well with my off time.  Just not enough time to spend on games lately.  Also, the switch from nights back to days has been rougher to adjust to than I thought it would be.

I did manage to spend a few hours with Pool of Radiance though.  I managed to clear all of the slums except for one fight.  The fight that is supposed to be the coming of age fight to prepare you for the rest of the world... 
Trolls... I hate Trolls...

I must not be old enough yet.  I managed to get some magic weapons, completely map the whole of the slums, and get a few characters to level two in at least one class.  Tried a couple of times and of course got slaughtered every time.  So I decided to head off to Sokal Keep and get a little more experience. 

Sokal Keep is great fun.  An area with a bit of a story, and undead to fight!  For some reason, killing orcs and kobolds is fun and exciting, but killing skeletons and zombies feels so much more epic.  I feel that the undead give a more tangible feeling of evil and doom.  Orcs and such still want to live and do what orcs do, but undead have no other purpose than to serve some vile agenda.  Even if that agenda is their own as is the case of sentient undead.

Either way, I have not ventured that far into Sokal Keep as of yet.  The undead patrols in the main hallway have been a source of experience for my band of adventurers.  The two clerics I have in the group have their turn undead ability and it has been an extremely useful tool in eradicating the patrols.

There was a skeleton near the entrance to the keep that had a note on it.  The words were translated as Lux, Samosud, and Shestni.  After experimenting a little, Shestni will cause the undead patrols to leave you alone.  That's not my intent right now as I want to get a little more experience, and the patrols are an infinite source as long as I leave the island and come back.

I'll continue with Pool of Radiance this weekend and next week.

I also put some time into Duke Nukem Forever.  This game is just more of the same from last week.  Kill monsters, say a cheesy one-liner, kill more monsters...  I'm not saying it isn't fun, but nothing really dramatic has happened. 
Using a 'sorta' stolen jet pack.
I find that the parts of the game where Duke has been shrunk down to about the size of a rat entertaining.  It reminds me of playing Red Faction multiplayer a long time ago with friends with some custom maps that were called Rat's Kitchen, or Rat's Livingroom.  There were a bunch of them.  They were essentially just maps of normal household rooms, but from the perspective of being the size of a rat, or similarly sized animal.  It was great fun to avoid being shot by leaping off the cupboard into a full sink and then running across the stove to dive into an outlet that was just lots of fun. 
The 50' woman!
This kitchen scene was probably the best part of the game so far.  Taking cover behind canned goods on the shelves, using burger buns to avoid the hot flat grill.  All to save this woman from being electrocuted.

Moving further into the game, Duke is deposited out in the desert.  For some reason, we couldn't just fly all the way to Hoover Dam, I had to get dropped at some spot in the desert where a monster truck was conveniently planted to continue.  The driving sequences are OK, nothing like GTA or anything, and are broken up by scripted sequences where you run out of gas and have to find some laying around some not so deserted towns or mines...  funny how aliens just take up residence in the most out of the way locations.
Duke can't be compensating...  can he?
Time to reduce the population even more.
After reaching Hoover Dam, and having the President of the United States pissed off at me, and killing yet another big monster on top of the dam, we move inside.  Here we're greeted with another shrunk down sequence.  This one is not nearly as entertaining as the kitchen, but still fun nonetheless as we have to disable a machine from the inside.

Gears and stuff...  complicated.
We're greeted at the end not with the device to make us big again, but an alien we have to defeat in our minuscule state.  After getting stepped on like a cockroach, I learned to just stay away and hope I can move fast enough to get a few shots in and still move.  Like all the rest though, this alien never really stood a chance.

The bigger they are...

...the harder they fall.
That's it for this week.  Not moving very fast through either of these games.  I expect to be finished with Duke Nukem Forever in the next week.  PoR though will take some time.  I'll continue to move ahead in both as time permits.

I also want to wish everyone a happy 4th of July!  Celebrate, drink, light off explosives, and eat good old American burgers and hot dogs!

Saturday, June 25, 2011

Pool of Radiance and Duke...

I have officially started playing the old Pool of Radiance by SSI.  I loved this game when I was younger and wanted to play through it one more time before it likely gets shelved for a long time.  It was a great trip down nostalgia lane starting out, making characters, getting the initial tour, and the cold feel of the world I get from this game. 

The first person you meet in Phlan

After taking the hour or so to make some good characters, all a mix of classes, all multi-classed as well, I set off into the world to start clearing sections of the city so civilization can return and re-occupy the city.  Immediately I'm reminded that these old school RPGs were VERY unforgiving.  They didn't hold your hand.  They didn't make things easy as you gently learn the ropes and rules of the game as the newer titles usually do.  I was slaughtered first battle in...  unlucky enough to get caught off guard, surprised by the enemy, and my two casters with Sleep memorized taken out of battle almost instantly. 

After my very first battle...
I took a time out and re-rolled a few characters, changed up the order, made sure I could get the equipment I needed to survive, and fared a little better.  A few fights into the slums, and a character is killed outright, and a 5500 gold piece revival fee from the local priests...  had to replace him.  Its been a slow crawl, and I haven't mapped out even half of the slums.  I'll continue to take my time and I'll persevere.  I recall after clearing the slums and Sokal Keep, the game became significantly easier as you gained some experience and magical items.


In the meantime, I've also been working on a newer game... Duke Nukem Forever.  Just recently released and added to the backlog of games I have, I decided I wanted to not keep this one waiting.  I loved Duke Nukem back in the old DOS days, with his sidescroller adventures, and then into Duke 3D.  What came out now after 12 years of waiting for this 'longest running joke in gaming history' is just a mediocre shooter with little to set it apart from the other games in the genre. 

The one-liners, brainless women, and testosterone overloaded males are funny, for a bit.  If taken light hearted, and with the idea that this is supposed to show both extremes of chauvinism and machoism its easy to laugh at this game.  And so far, it hasn't taken itself too seriously either. 

Graphics are better, Duke is the same.
One thing I have to give this game though.  Through all of gaming in the last couple decades, at least in my humble opinion, nudity has been extremely taboo.  I can recall very few instances of mainstream games having any in it.  I'm open to people refreshing my memory on this one if you like.  The few games that did have nudity, or had cheat codes to allow nudity, were met with extremely harsh press.  Everyone was fine slaughtering thousands of aliens, or seeing human soldiers in a very realistic setting blown apart by whatever suited the story.  But the second that someone caught glimpse of a naked body, the whole world flew off the handle it seemed.  I'm glad that DNF blew it off and did it anyway.  Its not as if it really adds anything to the game, but at least it follows with the setting and the crudeness of the humor.

Whats he say?  He'd still hit it?  Be my guest...
So far, I'm enjoying the game for what it is.  I am glad that the developers finally finished this game, and hopefully we can all move on and leave the Duke Nukem Forever jokes in the past.  DNF is exactly what it advertises itself to be and I'm glad for that.

That's all for now, I'll be switching off the night shift at work here after the weekend, so hopefully I'll get more time to continue to play and check things off the backlog.