I planned to head down to Mendor's Library and poke around in there, trying to satisfy the council's quest to find books, tomes and maps about Phlan. What better place to look than in a library. I headed down, but found when I got there that no matter what I did, I could not get through either the front, or back entrance to the library itself. It must be magically sealed, and none of my casters know the knock spell. I'll have to get some more experience and be sure to choose that spell when I level up one of my casters. So, I'll go off and do what Cadorna has asked me to do. I'll check out the textile house and get his treasure back.
|The door that just won't open.|
|Restal offering to help us out.|
|Infernal wrath... has to be a woman.|
Inside the south door the hobgoblins were guarding was a chained prisoner. The brass key we just liberated from Grishnak unlocked his chains. His name was Skullcrusher and was the servant Cadorna has sent to recover the treasure before me. He would have joined my group to continue searching for the treasure, but I didn't have any room in my group. He left to go back to report to his master I assume. Wonder if I'll get paid for finding and releasing his servant too...
|At least I got a thanks.|
These must have been notes Skullcrusher was taking while searching for Cadorna's treasure. I would guess that most of this info was overheard from the hobgoblins in the area, so I wouldn't put much stock into what is said, though I'll have to look into some of this. Hearing of a dragon in the area doesn't help put me at ease about this situation at all.A small wrinkled parchment with roughly scratched notes.
'Hobgoblins transferred out of Valjevo Castle. Now replaced by giants and trolls. Sounds very tough.
Stojanow Gate guarded by bugbears and ettins. Heard ettins didn't like light. Must be charmed or controlled. Sounds tough!
Some smugglers sneak supplies through Stojanow Gate to The Boss. Must check it out.
Overheard hobgoblins say a dragon scared them into leaving nice lair in the mountains out east. Couldn't happen to a nicer bunch of creeps.'
Also while searching the area, I ran across another note, maybe a page missing from some traveler's journal. This page explained some of the happenings at Valhigen Graveyard. Since so many of the proclamations have to do with checking that place out, I was interested to hear some news. The author went on to explain that 'The Boss' is not pleased about the presence of the undead there. The author assumes that the boss is reluctant to send in powerful priests to take care of the problem fearing that they would take control of the undead and then pose an even greater threat to his power. Most likely a safe assumption. It sounds like the undead are being controlled by something powerful. The note suggests a vampire or demon. I'll be sure to keep that in mind.
I headed back out into the courtyard and explored some of the southern buildings. I ran across a couple of hobgoblin patrols, and entered into a building that was apparently used as a nursery. As I opened the door, some baby hobgoblins scattered. No doubt left alone since I had most likely killed those that were taking care of them.
In one of the southern buildings, I found a secret entrance. This lead me into the lair of the hobgoblin leader. An ogre of all things. He took no time in telling me I was going to die and attacked. This battle finished fairly quickly with a few well placed sleep spells. Among the treasure was a locked box, sealed with Cadorna's seal I would assume. I put it in my pack and finished clearing the area.
|The hobgoblin leader.|
|They waste no time.|
|Cheerful as always.|
I stood again in front of the door to Mendor's Library. This time I came prepared with a knock spell. I cast it and entered the library. I carefully searched every nook and cranny in this place and ran across a few useful tomes, all of which I took.
In the philosphy section I ran across a couple books that gave some breif details of magical pools. It described these pools as not being a conduit between planes, and can shift locations through the constantly changing realities in which it travels. It also says that very powerful beings may be able to control the location by affecting its path through these planes. It would take creatures of almost godlike power to affect this path however. This tome also said that there are many ways to take in the power of these magical pools, the best of which would be immersion, as this way, you surrender your entire self to the magics in the pool.
Another book in this section gave a very brief list of names that seemed to be important to the situation. Tyranthraxus is a name which I have heard before, and this short passage implied that he was of great enough power to be put down by the greater god Bane.
In this history section of the library is where I found my more usful books. One of which was a very well drawn map of Old Phlan and its surrounding areas. I'll have to make sure that this stays close at hand. Also was an account of Tyranthraxus as a living being. He was a conqueror and was referred to as 'The Flamed One'. The flames that surrounded him eventually consumed his body and and his spirit was free to fly and travel among his men. A man named Baron Schodt imprisioned Tyranthraxus in a vial which glowed brightly and sank the vial in Lake Longreach and defeated his army.
|Map of the city|
|I got the drop on this one!|
|Finally something fears me!|
|Talk about steep late fees!|
So that clears out most of the sections of town according to my map. All that is left on this side of the river is Podal Plaza, which will be my next step to see whats going on with the auction. Then it looks like a trip across the river is in order to visit the wealthy areas where the mansion and temple are.
It has been a long week of work, and this is the product of two weeks worth of play. I hope that in the next few weeks, work will settle down again and allow me more time to play. Until next time.